Eye of beholder dnd 5e7/30/2023 The remaining eyes must aim at targets in other arcs or not at all. During a round, the creature can aim only three eye rays at targets in any one arc other than up (forward, backward, left, right, or down). The creature can easily aim all its eyes upward, but its own body tends to get in the way when it tries to aim the rays in other directions. When closing with in enemy, a beholder tries to cause as much disruption and confusion as possible.Įye Rays (Su): Each of the ten small eyes can produce a magical ray once a round, even when the beholder is attacking physically or moving at full speed. Though not powerful physically, they often plow right into groups of opponents to use as many of their eyes as they can. Combatīeholders often attack without provocation. Ten smaller eyes on stalks sprout from the top of the orb.īeholders speak their own language and the Common tongue. This creature, also called the "sphere of many eyes" or "eye tyrant", is known among adventurers as a deadly adversary.Ī beholder is a 6-foot-wide orb dominated by a central eye and a large, toothy maw. Organization: Solitary, pair, or cluster (3-6) Skills: Hide +12, Listen +18, Search +21, Spot +22, Survival +2 (+4 following tracks), and knowledge (arcana) +17Īdvancement: 12-16 HD (Large) 17-33 HD (Huge) Special Qualities: antimagic cone, flightįeats: Alertness Flyby Attack Great Fortitude Improved Initiative Iron Will GMs and players will also have access to a selection of charts and options to spice up their encounters with beholders even more, making the already exciting monster even more thrilling and terrifying.Initiative: +6 (+2 Dex, +4 Improved Initiative) Senses: all-around vision, darkvision 60 ft., Listen +18, and Spot +22ĪC: 26 (-1 size, +2 Dex, +15 natural), touch 11, flat-footed 24Īttack: Eye rays +9 ranged touch and bite +7 meleeįull Attack: Eye rays +9 ranged touch and bite +7 meleeĪbilities: Str 10, Dex 14, Con 18, Int 17, Wis 15, Cha 15 Other content found in the supplement includes important information about beholders – especially that every single Big Eye Chungus is a Dick – including their tactics in battle and how players should approach the task of taking one down, if they’re foolish enough to do so.īesides the advice and variants, Big Eye Chungus features a collection of adventure hooks for game masters to use to include a beholder in their campaigns or one-shots. An example of one of the beholder variants found in the fantasy TRPG supplement is the Clockwork Chungus, which is strange-looking creature shaped like the face of a clock with its eyes being made from metal and glass, rather than flesh and bone. Besides being exceptionally long-lived and intelligent, perhaps the most dangerous aspect of beholders is that they’re often very accomplished in spellcasting, with each of their eyes being capable of casting its own enchantment.īig Eye Chungus takes things a step further by providing a range of beholders, each with their own unique personalities, styles and abilities. The supplement features a variety of beholders, as well as scenarios in which players might meet them.īeholders are notorious for being dangerous monsters that many adventuring parties won’t encounter until they’re of a higher level, with their most notable features being their one enormous eye – which is surrounded by smaller eyes on stalks – alongside the fact that they’re basically floating blobs. Prepare to encounter a rogue’s gallery of beholders – the classic Dungeons & Dragons monster – in the tabletop roleplaying game supplement Big Eye Chungus.įocused on the flying, many eyed creatures from D&D lore, Big Eye Chungus is a supplement designed to be played with various tabletop RPGs, such as Dungeons & Dragons.
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